Previously planned...

It was previously planned to develop a custom fantasy world just for Tavern Tales. This idea had to be dropped due to time limitations. Since it was going to be inspired heavily by RPG universes such as Pathfinder anyway, its easier just to use its existing World as framework.

For reference, here are the previously created locations... {| class="article-table" !

Skergard
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Geography

 * Skergard is the northeastern Subcontinent of Iadiorias that is home to the three clans of Northmen - Gautar, Swerone and Alamandri

Skergard geography is dominated by high, snow-capped mountain ranges in the center of the subcontinent and open plains to the southeast. Primary vegetation is the evergreen forest.

Jordbein Mountains are a mountain Range on the northern coast and into the centre of northern Skergard

Southwatch Peaks

The Gloomwoods are predominantly a dense fir tree forest on the southeastern foothills of the Jordbein mountains. It is part of the Fyrstaborg administrative district and is one of the main sources of lumber and charcoal in Skergard.



Settlements

 * KronshavenEisentor

Fyrstaborg is the administrative center of the logging district located at the southeastern end of the Jordbein Mountains.

Places of Interest

 * Drunken Dragon Tavern

Northmen
is a collective term for a group of clans (Alamandri, Estanrewas, Gautar, Kragowa, Swerones) predominantly living on the northeastern subcontinent of Iadorias - Skergard [Home Region: Skaria, Gautland, and other parts of northeastern Iadorias]

Political Structure
The various tribes and nations of Northmen have a feudal structure, based around oaths of loyalty and patronage. A given people or nation is ruled by a king, variously known as a konugr, krol, or kuning. Clans and territories are ruled by lords known as jarls, hir, and thegns. The non-noble upper, middle, and lower class freemen are known as karls, and generally comprise the ranks of merchants, farmers, and tradesmen, while unfree slaves and serfs are known as thralls. Thrall ownership is governed by strict rules in Northman society, and thralls are allowed to practice a trade and even purchase their freedom. While freedmen are not complexly free, and must owe allegiance to their former master, their children have the full rights of a karl.

Social Structure: Family based. Descent traceable through either line, though patrilineal is most common.

Appearance and Clothing
Generally tall and muscular, with fair, pale, or ruddy skin, fair hair, and blue or green eyes. Men 5’7-6’4 and 150-200 lbs, women 5’3-6’0 and 110-160 lbs. Beards are widespread among men, and worn in a variety of styles. Both sexes grow long hair. Clothing generally consists of linen and woolen tunics, trousers, and leg wraps, with high boots for men (and women while travelling or fighting), and shifts, shawls, and dresses for women, with richer fabrics like silk and velvet available for the wealthier, and thick jackets and cloaks for cold weather. Jewelry is widely worn by all classes, especially brooches, necklaces, and torcs, with gold and amber being especially favored.

Demeanor
Northmen are generally open, honest, and straightforward by nature. Their moods range from boisterous and jolly among friends and family to grim and implacable when confronted by enemies.

Lifestyle
The Northmen are a mainly settled people. Roughly two thirds of the population lives in scattered homesteads and farming villages. Wall towns and cities function as centers of trade and government. A large proportion of Northmen dwell on the coasts. Their sailors are famous far and wide, and the great hauls of cod and herring from the cold northern  seas form a key part of the diet even far inland.

Religion
Structured and formal. Centered around Wuitan the All-father, his daughter, Sigdis the Ascended, and the saints of the Church of Wuitan.

Ettercaps

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